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STEAM Club and MIT

Developed and delivered engaging STEAM challenges and MIT activities, inspiring innovation and critical thinking.

Overview

As a key contributor to Nord Anglia’s Global Campus, I led the creation and delivery of both STEAM Club and MIT-related activities.


For the STEAM Club, I designed monthly challenges that combined science, technology, engineering, arts, and mathematics, encouraging students to tackle interdisciplinary problems creatively. Each challenge was tailored to different age groups, blending practical tasks with global collaboration to enhance problem-solving and innovation skills.


For the MIT Activities, I curated and developed interactive resources using h5p and Moodle, bringing MIT’s cutting-edge expertise into accessible, immersive learning experiences. These activities focused on real-world applications of science and engineering, allowing students to engage with complex concepts through interactive digital platforms.


Both initiatives highlighted the power of engaging, hands-on learning experiences to inspire students and equip them with the skills needed to succeed in a rapidly changing world. Feedback from educators and students alike praised the activities for fostering creativity, critical thinking, and collaboration, while the impressive participation metrics underscored their impact on a global scale.


Key Stats

  • STEAM Club Engagement: 8,847 students participated in STEAM challenges during the 2023–2024 academic year.

  • MIT Engagement: 11,089 student interactions with MIT-related activities during the 2023–2024 academic year.

  • Global Reach: Activities were accessed by students from 68 schools worldwide, fostering collaboration and creativity.


Impact

These initiatives brought together creativity, collaboration, and reflective practices, creating lasting value for students and educators alike.

Key Statistics

8847

Schools

11089

% Positive Feedback

68

+ Teachers Trained

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